Customized Training Content
The Cyber Guru platform offers a rich library of Cyber Security training content. In addition to predefined materials, you can integrate customized content, tailored to meet the specific needs of the client.
Custom Training Content Module Style
A training content module consists of the following key elements:
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Training Objectives
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Lessons
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Learning Tests
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Passing Criteria and Gamification
1. Training Objectives
They express the direction and content of the teaching. For example:
Example:
“In relation to Legislative Decree No. 231/2001, the content allows you to learn:
The key concepts of the decree and the associated offenses;
The penalties provided;
The responsibilities of the involved parties;
The organizational model adopted by the company.”
2. Lessons
The training objective is achieved through three lessons that can be audiovisual or textual.
For each lesson, you should specify:
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Title
- Duration
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General course description
- Lesson description
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Audiovisual file format (MP4)
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Textual file format (PDF)
3. Learning Tests
Below is the sample format (highlight the correct answers. In this case, in green):
Question #1
Legislative Decree No. 231/2001 governs the criminal liability of:
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only individuals
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only legal entities
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both individuals and legal entities
Question #2
The entity's liability arises when one of the offenses provided occurs and:
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the offense was committed in the interest or advantage of the author
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the offense was committed in the interest or advantage of the Entity
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the offense was committed in the interest of a family member of the author
Question #3
Fall under the administrative liability of legal entities:
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All offenses provided by the Penal Code
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A wide range of offenses indicated by Legislative Decree 231/2001 and subsequent amendments
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Only offenses related to active corruption
Question #4
Are liable under Legislative Decree 231:
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only top-level subjects
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only subordinate subjects
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both top-level and subordinate subjects
4. Passing Criteria and Gamification
Passing Criteria:
“To pass the module and move on to the next one, you must complete all 3 lessons it contains.
A lesson is considered complete when you correctly answer at least 3 out of 4 questions in the end-of-lesson test.
The questions are multiple-choice. There is an absolute prerequisite criterion that does not allow you to move on to the next lesson if you have not completed the previous one first."
The training content produced by the client can also be included in the gamification algorithm of Cyber Guru. For this, you need to indicate the Gamification expressed in this form:
“For organizations implementing a team-based gamification system, this module allows contributing to the team's ranking up to a maximum of 15 points. The individual end-of-lesson tests allow earning up to 4 points.
For each question answered correctly, you earn one point, but only on the first try.
Additionally, you can earn a bonus of 3 points (equivalent to earning a "medal") if you complete the module with excellence, meaning you answer all 12 questions correctly, regardless of the number of attempts made.
Custom Training Content – CYBER INSIGHT Style
A CYBER INSIGHT training content consists of the following key elements:
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Learning Objectives
-
Lesson
-
Test
-
Passing Criteria and Gamification
1. Learning Objectives
They express the direction and content of the teaching. For example:
“In relation to Legislative Decree No. 231/2001, the training module allows you to learn:
• The basic concepts of the decree, the related offenses, and the corresponding penalties;
• The active subjects;
• The basic concepts of the organizational model adopted by the company to meet the requirements of the decree;
• Etc.”
2. Lesson
The learning objective is achieved through a lesson that can be audiovisual or textual. For the lesson, you should specify:
• Title
• Lesson description
• Audiovisual file format (mp4)
• Textual file format (pdf)
3. Test
The lesson is accompanied by a test with multiple-choice questions to verify the learner's actual understanding.
The test should have a minimum of four questions with an unlimited maximum number of questions, and the multiple-choice answers should include three options, highlighting the correct one.
Below is an example format:
Question #1
Legislative Decree No. 231/2001 governs the criminal liability of:
-
only individuals
-
only legal entities
-
both individuals and legal entities
Question #2
The entity's liability arises when one of the offenses provided for occurs and:
-
the offense was committed in the interest or advantage of the perpetrator
-
the offense was committed in the interest or advantage of the Entity
-
the offense was committed in the interest of a family member of the perpetrator
Question #3
Fall under the administrative liability of legal entities:
-
All offenses provided for by the Penal Code
-
A wide range of offenses indicated by Legislative Decree 231/2001 and subsequent amendments
-
Only offenses related to active corruption
Question #4
Are liable under Legislative Decree 231:
-
only top-level subjects
-
only subordinate subjects
-
both top-level and subordinate subjects
4. Passing Criteria and Gamification
The Passing Criteria are described as follows:
“To pass this training object and proceed in the path, you must answer at least 3 out of 4 questions correctly in the final test.
The questions are single-answer.”
The training content produced by the client can also be included in the Cyber Guru gamification algorithm. For this, the Gamification is expressed in this form:
“For organizations implementing a team-based gamification system, this training object allows contributing to the team's ranking up to a maximum of 5 points.
The individual end-of-lesson test allows earning up to 4 points. The score is acquired on the first attempt.
Additionally, you can earn a bonus of 1 point (equivalent to earning a badge) if you complete the training object with excellence, meaning you answer all 4 questions correctly, regardless of the number of attempts made.”